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All games · Hub

Concept · early prototype

monrovia hustle 3d

Welcome to Concept 01 — a playable vertical slice of Monrovia's streets, systems, and story. Street hustle, family pressure, and choosing your lane in a Liberian urban drama.

Not a finished AAA retail product — an honest prototype to prove direction and gather signal.

Download for Android
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Windows unlocks 20 June 2026 · Android live · iOS pending

HUIX-2099YT
Gameplay trailerOpen on YouTube

Monrovia Hustle 3D

Official gameplay trailer — street loop, mission chain, and Liberian voice cast in-engine.

Studio & community

FacebookHUIX-2099 on Facebook — dev snapshots, reels, build teasers, and community comments. Page link.

Gmailhuixtech2099@gmail.com
Concept 01 · Spec sheet

What this vertical slice is — and is not

Treat this build as a concept / early prototype, not a finished boxed product. A Liberian urban hustle drama on Windows — comic sequences, a small 3D hub, and an open-street block stitched as one honest slice. The public hub stays lighter on spoilers.

Prototype

Concept 01 builds · Windows · Android · iOS

Android is live on Google Drive · Windows unlocks 20 June 2026 · iOS release pending

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Download for Android

Platform & genre

Hard facts for this drop — not retail spec fiction.

Windows 10/11 (64-bit) · Android (APK on Google Drive) · iOS release pending

Story-led third-person life / hustle sim — open(ish) street plus scripted mission chain, light LD economy, branching narrative.

Jumping between comic, bedroom hub, street, and later club / office beats can feel like many demos in one — normal for a vertical slice, not a logic failure.

Mature content rating — Violence, Strong language, Suggestive themes. HUIX-2099.

Content rating · Mature

Violence · Strong language · Suggestive themes

Monrovia Hustle 3D is labeled Mature — not for children. The slice includes street conflict, strong language, and adult themes.

Modes in this drop

Green = in the slice today. Grey = roadmap, not promised here.

What's in this build

Play path, loops, and mission spine at concept fidelity.

01

vertical slice

Menu path: rating slides → intro comic → Jboy's bedroom hub → the Street

Street loop hustles paying LD with interaction prompts and UI hints

Tenneh phone mission chain — Trapper, Blamo, DC Young, voiced waypoint beats

Story menu jumps episodes (comic, room, street, club, office) — not one straight line

Keyboard / mouse on Windows — playable vertical slice

Roadmap · what's next

Only items we intend to keep chipping at — not a hype list.

  • Mobile-capable build and performance pass
  • More chapters and clearer signposting between modes
  • Polish passes on club · office · street transitions

About this concept

Vision first

Monrovia Hustle 3D is a playable concept: a vertical slice of Monrovia flavour, the hustle loop, feel, and world we intend to scale when we have stronger tools, more time, and ideally a team. That's not an excuse — it's how a lot of serious games start.

What you're really hearing

This isn't a AAA-studio product yet. It's a proof of concept built solo on tight hardware, meant to show the direction clearly so we can grow it with the right support — without overpromising a “finished” commercial box today.

Reality (context, not a flex)

Right now it's solo development on minimal hardware. This release is about proving the idea, collecting feedback and metrics, and shipping honesty — not claiming we're already a full retail game.

What we're looking for

Partners and investors who care about representation and West African urban stories — and who can help with funding, polish, and distribution (mobile readiness, performance, marketing). Use the studio contact strip above or email the studio for slice details, roadmap, and partnership conversations.

If the tone gets mocked

Critics often mix up not finished with not serious. The frame here is intentional: serious direction, early-stage execution — which is normal for a vertical slice.

Concept-launch goals (concrete, not vague)

  • Downloads / plays of the build
  • Watch time on trailer or average session length
  • Short survey signal (e.g. “Would you play weekly?”)
  • Waitlist interest for a mobile-capable release
  • One tight trailer (30–60s) that sells the promise
On the workstation (i7 · 4 GB RAM)

Our workstation profile is modest (i7 · 4 GB RAM) — lean scenes, compressed audio and textures, and testing on a minimum-spec profile are part of the discipline. That lines up with “concept,” not a flaw in the pitch.

The story pitch

Set against the vibrant backdrop of downtown Monrovia, Liberia, Monrovia Hustle 3D follows Jboy, a 24-year-old navigating a tough economy. When his girlfriend, Angel, breaks up with him over money and stability, Jboy lands on the unforgiving pavement of Carey and Benson streets.

Caught between his mother's grounded wisdom and the fast-money pull of the corner boys, he has to move through the city grid. Take shady missions from fast-talkers like Trapper, or stack Liberian Dollars (LD), dress sharp, and aim for a real seat at Uncle Flomo's desk — in Monrovia, your hustle shapes survival.

Game Screens

Preview of upcoming levels and in-game locations. Content is currently locked for this early prototype.

Locked Screen
Locked · Level 1
Locked Screen
Locked · Level 2
Locked Screen
Locked · Level 3
Locked Screen
Locked · Level 4
Locked Screen
Locked · Level 5
Locked Screen
Locked · Level 6

Mobile · field test

demo on mobile

Concept 01 verified on phone — not retail-ready, but playable in the wild.

The Windows concept build is the primary drop today. We also run the same vertical slice on mobile to prove the hustle loop, mission chain, and Liberian voice cast hold up on a small screen — before we chase a full touch build and store release.

The capture on the right is from mobile testing — scroll down for the full voice cast grid.

  • Street loop runs on phone — walk, interact, and finish a short hustle beat
  • Tenneh phone mission chain readable on a small screen
  • UI hints and dialogue legible in portrait and landscape
  • Touch-friendly prompts — not a polished App Store build yet, but verified in the field
Mobile demo captureOpen on YouTube

Mobile verified

Field capture — street loop and mission chain on phone, same slice as the Windows concept build.

Monrovia Hustle 3D — cast & audio

Hover a name or photo to preview in-game characters — click through to team profiles or Google. Jayboy is performed by Victor Edet Coleman.

Victor Edet Coleman — Monrovia Hustle 3D voice cast, Jayboy playable protagonist — HUIX-2099 LiberiaJerry D Kollie — Monrovia Hustle 3D voice cast, Trapper — HUIX-2099 LiberiaFelix J. K. Sowoma — Monrovia Hustle 3D voice cast, Uncle Flomo — HUIX-2099 Liberia
Arthur B. Kollie — Monrovia Hustle 3D voice cast, Blamo — HUIX-2099 LiberiaAlfred M. Nyeswa — Monrovia Hustle 3D voice cast, Jayboy Pa — HUIX-2099 LiberiaJohnett S. Talkpa — Monrovia Hustle 3D voice cast, Angel — HUIX-2099 Liberia
David Neor Jr. — Monrovia Hustle 3D voice cast, DC Young — HUIX-2099 LiberiaKanneh Mohammed K. — Monrovia Hustle 3D voice cast, instruction narrator — HUIX-2099 LiberiaDominic Rockson — Monrovia Hustle 3D sound engineer — HUIX-2099 Liberia

Founder & CTO · Voice — Jayboy (Jboy)

Playable protagonist · age 24 · Jboy / JBOY / JBoy

Voice Actor · Blamo

Smart-watch fence · Trapper's chain

Voice Actor · DC (DC Young)

Trapper's sneaker contact · same street chain

Voice Actor · Trapper

Street connect · Broad Street hub · club world

Voice Actor · Jayboy Pa

LISTEN · Pa · straight talk

Voice Actor · Instruction Narrator

Guiding the hustle loop

Voice Actor · Uncle Flomo

Legit path · office scene landing

Voice Actor · Angel

Jayboy's ex · bedroom thread · club confrontation

Sound & audio

Mix, capture, and in-engine clarity for the prototype — a separate lane from the voice cast. Dominic Rockson is the sound engineer on Monrovia Hustle 3D.

Sound Engineer · Monrovia Hustle 3D

Capture, mix, and clarity for the slice

Art & artists

Section anchor: #artists

Who's responsible for how the slice reads on screen — not in-fiction characters (see Cast), but the people steering art direction, key art, music collaborators, and future credits.

Bucky Raw

Music partnership · Marketing & promotion

Bucky Raw and his team partner with HUIX-2099 on Monrovia Hustle 3D: authentic Liberian sound for the slice, plus real marketing muscle — they help promote the game, shape how it shows up to players and press, and back the build with street-credible reach.

Full artist page →Facebook

Credits update as partners join — no implied endorsement yet.